using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public delegate void MsgHandler(List<object> ParaList);

public class GameEvent
{
    /// <summary>
    /// 事件名
    /// </summary>
    public EventName EventName { get; set; }
    /// <summary>
    /// 参数列表
    /// </summary>
    public List<object> ParaList;
}



public enum EventName : byte
{
    /// <summary>
    /// 系统的消息
    /// </summary>
    InputMsg = 0,
    /// <summary>
    /// 音乐模块消息
    /// </summary>
    MusicMsg = 1,
}
